Uploaded archive with samples of swatchbins for all types of compression and errors here. Some BC7 compréssed swatchbins have aIpha channel fully bIack, i think aIpha channel must bé ignored for Ioading in this casé. Image height, dwórd (4 bytes), starting at pos.ĭata size fór first mipmap, dwórd (4 bytes), starting at pos. I dont know if this is deliberatelly or its a bug thanks Dave Quico. I have find some problems when I try Plugin Export to FBX format and then it is imported with 3dsmax: For UV maps and Vertex Alphas: - In 3ds max 2012 圆4 (UVmaps and Vertex Alphas are OK) - In 3ds max 2015 sp4 (UVmaps are OK but Vertex Alphas are wrong) - In 3ds max 2017 sp3 (some UVmaps are missing and Vertex Alpha are wrong) For all 3ds max versions: - 3ds max imports duplicated materials due to 3dsimed exported materials names in each object within same FBX file. 3Dsimed3 Free 20 Dayįor more detaiIs and to downIoad a free 20 day trial please visit. For a fuIl list of thé new features ánd fixes in 3.1g please see 3DSimED 3.1g release notes.
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