![]() ![]() "There's some caveats, and as always I like to be as transparent as I can be on this: Kinect games won't work from the 360, because translating between the Kinect sensors is almost impossible." >Asked about whether Microsoft would require permission from game publishers to adjust game code, Spencer clarified it would not be interfering with code. Different games do different things, as we're rolling them out we'll say 'oh maybe we have to tweak the emulator.' But in the end, the emulator is emulating the 360, so it's for everybody." This is actually the same emulator running for all of the games. ![]() ![]() ">I was around when we did the original Xbox for Xbox 360 where we had a shim for every game and it just didn't scale very well. The emulator runs exactly the same for all the games. >"You download a kind of manifest of wrapper for the 360 game, so we can say 'hey, this is actually Banjo, or this is Mass Effect. >Delving deeper, Spencer explained exactly how the emulator packages the Xbox 360 games, and how it compares to Xbox 360's emulation of original Xbox games. They are not porting, they have built an emulator that runs the 360 OS and then they boot the games inside of that. ![]()
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