![]() ![]() It wouldn't make sense giving the "Couch potato" trait to someone with an Active personality, for example. This is just an example of how I did it and probably how I would do it if I used the trait system mods.Īt the very least, mind the personality of the sim when picking the trait. ![]() Ah, of course, I had to take into account trait incompatibilities as in The Sims 3. So at the end I would check how many points the sim had and select based on the traits that got the most amount of points. Since there are so many posibilities, a sim could get points for a trait from different sources (like "Neat" from 10 points in Neat personality or 6 points in Health interest). It required a lot of work to choose them, but I feel this way they made sense to the sim rather than randomly picking them.įor example, a sim with 0 interest in Culture would get a point towards the "Can't stand art" trait, and having 6 points in Outgoing would add one point for "Charismatic". For this, I designed a method to choose them based on personality, interests and aspiration (for premade sims only). ![]() I don't use the traits, but some years ago, before the traits system mods were created, I was trying to implement them in my game. ![]()
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